ゲームチェアの世界市場2020

【英語タイトル】Global Game Chair Sales Market Report 2020

QYResearchが出版した調査資料(WR-060595)・商品コード:WR-060595
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・発行日:2020年6月(※2024年版があります。お問い合わせください)
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・レポート言語:英語
・レポート形式:PDF
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本調査レポートでは、ゲームチェアの世界市場について調査・分析し、ゲームチェアの市場動向、種類別市場規模、用途別市場規模、地域別市場規模、主要企業別市場シェア・企業情報などを含め、以下の構成でお届けいたします。
【レポートの概要】

The global Game Chair market was valued at US$ XX million in 2019 and will reach US$ XX million by the end of 2026, growing at a CAGR of XX during 2021-2026.
The global Game Chair market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Game Chair market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2015-2026.

Segment by Type
 Rocker Chair
 Pedestal Chair
 Recliner
 PC Office Chair

Segment by Application
 Commercial use
 Home use

By Region
 United States
 Europe
 China
 Japan
 Southeast Asia
 India

By Company
 X-Rocker
 BraZen
 Vertagear
 Secretlab
 Eliza Tinsley
 Arozzi
 DXRacer
 Ruibao Furniture
 Quersus
 Karnox
 Tansugen Buddy
 GTracing
 Corsair
 Autofull
 Herman Miller

【レポートの目次】

1 GAME CHAIR MARKET OVERVIEW
1.1 Game Chair Product Scope
1.2 Game Chair Segment by Type
1.2.1 Global Game Chair Sales by Type (2020 & 2026)
1.2.2 Rocker Chair
1.2.3 Pedestal Chair
1.2.4 Recliner
1.2.5 PC Office Chair
1.3 Game Chair Segment by Application
1.3.1 Global Game Chair Sales Comparison by Application (2020-2026)
1.3.2 Commercial use
1.3.3 Home use
1.4 Global Game Chair Market Estimates and Forecasts (2015-2026)
1.4.1 Global Game Chair Revenue Growth Rate (2015-2026)
1.4.2 Global Game Chair Sales Growth Rate (2015-2026)
1.4.3 Global Game Chair Price Trends (2015-2026)
2 GAME CHAIR ESTIMATES AND FORECASTS BY REGION
2.1 Global Game Chair Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Game Chair Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Game Chair Sales Market Share by Region (2015-2020)
2.2.2 Global Game Chair Revenue Market Share by Region (2015-2020)
2.3 Global Game Chair Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Game Chair Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Game Chair Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Game Chair Estimates and Projections (2015-2026)
2.4.2 Europe Game Chair Estimates and Projections (2015-2026)
2.4.3 China Game Chair Estimates and Projections (2015-2026)
2.4.4 Japan Game Chair Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Game Chair Estimates and Projections (2015-2026)
2.4.6 India Game Chair Estimates and Projections (2015-2026)
3 GLOBAL GAME CHAIR COMPETITION LANDSCAPE BY PLAYERS
3.1 Global Top Game Chair Players by Sales (2015-2020)
3.2 Global Top Game Chair Players by Revenue (2015-2020)
3.3 Global Game Chair Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game Chair as of 2019)
3.4 Global Game Chair Average Price by Company (2015-2020)
3.5 Manufacturers Game Chair Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
4 GLOBAL GAME CHAIR MARKET SIZE BY TYPE
4.1 Global Game Chair Historic Market Review by Type (2015-2020)
4.1.1 Global Game Chair Sales Market Share by Type (2015-2020)
4.1.2 Global Game Chair Revenue Market Share by Type (2015-2020)
4.1.3 Global Game Chair Price by Type (2015-2020)
4.2 Global Game Chair Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Game Chair Sales Forecast by Type (2021-2026)
4.2.2 Global Game Chair Revenue Forecast by Type (2021-2026)
4.2.3 Global Game Chair Price Forecast by Type (2021-2026)
5 GLOBAL GAME CHAIR MARKET SIZE BY APPLICATION
5.1 Global Game Chair Historic Market Review by Application (2015-2020)
5.1.1 Global Game Chair Sales Market Share by Application (2015-2020)
5.1.2 Global Game Chair Revenue Market Share by Application (2015-2020)
5.1.3 Global Game Chair Price by Application (2015-2020)
5.2 Global Game Chair Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Game Chair Sales Forecast by Application (2021-2026)
5.2.2 Global Game Chair Revenue Forecast by Application (2021-2026)
5.2.3 Global Game Chair Price Forecast by Application (2021-2026)
6 UNITED STATES GAME CHAIR MARKET FACTS & FIGURES
6.1 United States Game Chair Sales Market Share by Company (2015-2020)
6.2 United States Game Chair Sales Market Share Breakdown by Type (2015-2020)
6.3 United States Game Chair Sales Market Share Breakdown by Application (2015-2020)
7 EUROPE GAME CHAIR MARKET FACTS & FIGURES
7.1 Europe Game Chair Sales Market Share by Company (2015-2020)
7.2 Europe Game Chair Sales Market Share by Type (2015-2020)
7.3 Europe Game Chair Sales Market Share by Application (2015-2020)
8 CHINA GAME CHAIR MARKET FACTS & FIGURES
8.1 China Game Chair Sales Market Share by Company (2015-2020)
8.2 China Game Chair Sales Market Share by Type (2015-2020)
8.3 China Game Chair Sales Market Share by Application (2015-2020)
9 JAPAN GAME CHAIR MARKET FACTS & FIGURES
9.1 Japan Game Chair Sales Market Share by Company (2015-2020)
9.2 Japan Game Chair Sales Market Share by Type (2015-2020)
9.3 Japan Game Chair Sales Market Share by Application (2015-2020)
10 SOUTHEAST ASIA GAME CHAIR MARKET FACTS & FIGURES
10.1 Southeast Asia Game Chair Sales Market Share by Company (2015-2020)
10.2 Southeast Asia Game Chair Sales Market Share by Type (2015-2020)
10.3 Southeast Asia Game Chair Sales Market Share by Application (2015-2020)
11 INDIA GAME CHAIR MARKET FACTS & FIGURES
11.1 India Game Chair Sales Market Share by Company (2015-2020)
11.2 India Game Chair Sales Market Share by Type (2015-2020)
11.3 India Game Chair Sales Market Share by Application (2015-2020)
12 COMPANY PROFILES AND KEY FIGURES IN GAME CHAIR BUSINESS
12.1 X-Rocker
12.1.1 X-Rocker Corporation Information
12.1.2 X-Rocker Business Overview
12.1.3 X-Rocker Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.1.4 X-Rocker Game Chair Products Offered
12.1.5 X-Rocker Recent Developments
12.2 BraZen
12.2.1 BraZen Corporation Information
12.2.2 BraZen Business Overview
12.2.3 BraZen Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.2.4 BraZen Game Chair Products Offered
12.2.5 BraZen Recent Developments
12.3 Vertagear
12.3.1 Vertagear Corporation Information
12.3.2 Vertagear Business Overview
12.3.3 Vertagear Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Vertagear Game Chair Products Offered
12.3.5 Vertagear Recent Developments
12.4 Secretlab
12.4.1 Secretlab Corporation Information
12.4.2 Secretlab Business Overview
12.4.3 Secretlab Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Secretlab Game Chair Products Offered
12.4.5 Secretlab Recent Developments
12.5 Eliza Tinsley
12.5.1 Eliza Tinsley Corporation Information
12.5.2 Eliza Tinsley Business Overview
12.5.3 Eliza Tinsley Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Eliza Tinsley Game Chair Products Offered
12.5.5 Eliza Tinsley Recent Developments
12.6 Arozzi
12.6.1 Arozzi Corporation Information
12.6.2 Arozzi Business Overview
12.6.3 Arozzi Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Arozzi Game Chair Products Offered
12.6.5 Arozzi Recent Developments
12.7 DXRacer
12.7.1 DXRacer Corporation Information
12.7.2 DXRacer Business Overview
12.7.3 DXRacer Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.7.4 DXRacer Game Chair Products Offered
12.7.5 DXRacer Recent Developments
12.8 Ruibao Furniture
12.8.1 Ruibao Furniture Corporation Information
12.8.2 Ruibao Furniture Business Overview
12.8.3 Ruibao Furniture Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Ruibao Furniture Game Chair Products Offered
12.8.5 Ruibao Furniture Recent Developments
12.9 Quersus
12.9.1 Quersus Corporation Information
12.9.2 Quersus Business Overview
12.9.3 Quersus Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Quersus Game Chair Products Offered
12.9.5 Quersus Recent Developments
12.10 Karnox
12.10.1 Karnox Corporation Information
12.10.2 Karnox Business Overview
12.10.3 Karnox Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Karnox Game Chair Products Offered
12.10.5 Karnox Recent Developments
12.11 Tansugen Buddy
12.11.1 Tansugen Buddy Corporation Information
12.11.2 Tansugen Buddy Business Overview
12.11.3 Tansugen Buddy Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Tansugen Buddy Game Chair Products Offered
12.11.5 Tansugen Buddy Recent Developments
12.12 GTracing
12.12.1 GTracing Corporation Information
12.12.2 GTracing Business Overview
12.12.3 GTracing Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.12.4 GTracing Game Chair Products Offered
12.12.5 GTracing Recent Developments
12.13 Corsair
12.13.1 Corsair Corporation Information
12.13.2 Corsair Business Overview
12.13.3 Corsair Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Corsair Game Chair Products Offered
12.13.5 Corsair Recent Developments
12.14 Autofull
12.14.1 Autofull Corporation Information
12.14.2 Autofull Business Overview
12.14.3 Autofull Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Autofull Game Chair Products Offered
12.14.5 Autofull Recent Developments
12.15 Herman Miller
12.15.1 Herman Miller Corporation Information
12.15.2 Herman Miller Business Overview
12.15.3 Herman Miller Game Chair Sales, Revenue and Gross Margin (2015-2020)
12.15.4 Herman Miller Game Chair Products Offered
12.15.5 Herman Miller Recent Developments
13 GAME CHAIR MANUFACTURING COST ANALYSIS
13.1 Game Chair Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Game Chair
13.4 Game Chair Industrial Chain Analysis
14 MARKETING CHANNEL, DISTRIBUTORS AND CUSTOMERS
14.1 Marketing Channel
14.2 Game Chair Distributors List
14.3 Game Chair Customers
15 MARKET DYNAMICS
15.1 Game Chair Market Trends
15.2 Game Chair Opportunities and Drivers
15.3 Game Chair Market Challenges
15.4 Game Chair Market Restraints
15.5 Porter’s Five Forces Analysis
16 RESEARCH FINDINGS AND CONCLUSION
17 APPENDIX
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author Details
17.3 Disclaimer



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